High Elves Eladrin

Elven lords of the fey realms. Have much more in common with their fey origins than the wood and wild elves. Often becoming great spell casters and emerging to adventure only after hundreds of years of contemplation leaving them inherently wiser and more intelligent than their counterparts…however physical training often falls to the wayside for this.

As a character

+2 Intelligence, +2 Wisdom and -2 Strength.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Chapter 7.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Spell-Like Ability: 1/day Faerie Fire (caster level equal to class level)

Languages: Eladrin begins play speaking Eladrin and Elven. Eladrin with high intelligence scores can choose from the following: Aklo, Celestial, Common, Draconic, Gnome, Sylvan and Undercommon.

High Elves Eladrin

Alba Dogfish