Creatures of glutton and madness. They seek to dance, drink and ‘play’. Often in cults of Jangling Jack one of these ‘demons’ will be slipped in and soon the entire band of filth-covered peasents become native outsiders of some danger. Those that can resist the temptations (Fey creatures mostly) happily join in the never-ending debauchery without fear for their will. If angered they become dangerous madmen flying into a rage and tearing at the foe with their claws not stopping to heal or even when the person is dead.
Init +1, Senses darkvision 60 ft.
AC 17, touch 11, flat-footed 16 (+1 padded armour, +5 natural armour, +1 dex) Hp 13 (2d10+2) Fort +2, Ref +2, Will +1 Resist acid 10, electricity 10 SR 11
Speed 30ft. Melee Claw +4 (1d4+2) Space 5ft. Reach 5ft. CMB +4 CMD 15
Special Attacks Debauch and Rage Spell-like Abilities: 3/day Charm Person, 1/day Hideous Laughter
Debauch (Su): Bacchae try to draw strangers into their perpetual revel, eventually converting them into bacchae themselves. Anyone who joins a band of bacchae in their debauchery, whether voluntarily or through the beguilement of the bacchae’s spell-like abilities, must make a will save (DC 10 +1 per 3 baccahe engaged in the revel (max DC 20)) or lose all track of time and start carousing alongside the baccahe. A victim ensnared by the bacchae’s debauchery will not willingly leave the mob. At the next sunrise, the victim must make a second will save. If successful, the debauched character recovers his or her sense and may leave if he so chooses, although the bacchae are likely to behin the whole process over again. If the debauched character fails the save he becomes a bacchae. Rage (Ex): +4 Str, +4 Con, +2 will, -2 AC. STR 14, DEX 13, CON 15, INT 10, WIS 9, CHA 14